<gun_02.visual_processed>
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  <node>
    <identifier>Scene Root</identifier>
    <transform>
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      <row1>	0.000000 1.000000 0.000000	</row1>
      <row2>	0.000000 0.000000 1.000000	</row2>
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    </transform>
    <node>
      <identifier>Gun</identifier>
      <transform>
        <row0>	1.000000 0.000000 0.000000	</row0>
        <row1>	0.000000 1.000000 0.000000	</row1>
        <row2>	0.000000 0.000000 1.000000	</row2>
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      <node>
        <identifier>G</identifier>
        <transform>
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        <node>
          <identifier>HP_gunFire</identifier>
          <transform>
            <row0>	1.000000 0.000000 0.000000	</row0>
            <row1>	0.000000 1.000000 0.000000	</row1>
            <row2>	0.000000 0.000000 1.000000	</row2>
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        </node>
        <node>
          <identifier>G_BlendBone</identifier>
          <transform>
            <row0>	1.000000 0.000000 0.000000	</row0>
            <row1>	0.000000 1.000000 0.000000	</row1>
            <row2>	0.000000 0.000000 -1.000000	</row2>
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        </node>
      </node>
      <node>
        <identifier>Gun_BlendBone</identifier>
        <transform>
          <row0>	1.000000 0.000000 0.000000	</row0>
          <row1>	0.000000 1.000000 0.000000	</row1>
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      </node>
    </node>
  </node>
  <renderSet>
    <treatAsWorldSpaceObject>	true	</treatAsWorldSpaceObject>
    <node>Gun_BlendBone</node>
    <node>G_BlendBone</node>
    <geometry>
      <vertices>gun_0Shape2.vertices</vertices>
      <primitive>gun_0Shape2.indices</primitive>
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  <constraints>
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  <boundingBox>
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    <max>	0.536802 0.370057 3.586111	</max>
  </boundingBox>
  <missingBspMaterial>
    <material>
      <identifier>tank_guns</identifier>
    </material>
  </missingBspMaterial>
  <geometrySize>	29680	</geometrySize>
</gun_02.visual_processed>